We are hiring a Lead Game Designer for a remote position who will own the design vision and quality bar across our games while building and mentoring a multidisciplinary game design team that consistently delivers high-quality, data-informed experiences. This is a product-focused leadership role responsible for improving retention, engagement, progression, and monetization by defining a clear design direction, maintaining a high standard of design quality, and driving a disciplined A/B testing and design R&D practice.
The role is fully remote and requires at least 4β5 hours of daily overlap with Pakistan Standard Time (GMT+5).
β sets a clear design vision and holds a high quality bar without becoming a bottleneck
β is hands-on with systems design and design documentation, not only management
β builds and mentors designers toward domain specialization
β uses data and experimentation to prioritize and validate design decisions
CORE RESPONSIBILITIES
1) Design Vision & Direction
β Own the design vision for all products, setting the design foundation and guiding designers at a high level.
β Align with Studio Head and Game Leads on where each game's design is headed.
β Co-own the design direction of each product with Game Leads; escalate major design pivots to the Studio Head.
β Turn ambiguity into clear design direction and build-ready decisions.
2) Design Quality Bar (Hands-on)
β Set and maintain standards for all design documentation, sheets, A/B tests, and playtesting protocols.
β Review specs, economy and progression sheets, and feature docs for completeness, clarity, and
applied data analytics.
β Lead the design of major systems where needed: core loop, progression, economy, monetization, and LiveOps.
β Establish and maintain a clear design quality bar across the studio.
3) Design Team Development & Specialization
β Hire, onboard, and mentor game designers to be multidisciplinary and eventually specialize across
three domains:
β Gameplay, Retention & Engagement
β Economy, Progression & Data
β Monetization & LiveOps
β Run weekly 1:1s with all direct reports.
β Build successor capability: at least one designer ready to lead design on a product.
β Reduce the number of design decisions that escalate to Game Leads and the Studio Head.
4) A/B Testing Ownership
β Own the studio-wide A/B testing pipeline and set best practices for hypotheses, test documentation,
analysis, and decision-making.
β Co-own A/B test and feature-shipping prioritization with Game Leads.
β Convert test insights into backlog priorities and measurable design actions.
5) Design R&D & Analytics
β Lead R&D in game design tools and best practices, data analysis pipelines and dashboards, and
predictive modelling.
β Stay current on every product's analytics and dashboards.
β Learn and apply data analytics and predictive modelling to at least one product.
6) Playtesting & Design Fluency
β Involve the whole studio in frequent playtesting sessions (our products and beyond).
β Maintain a personal playtime practice of roughly 3 hours per product weekly, and feed notes into
designer 1:1s.
β Attend design reviews as a participant and quality challenger, not the sole decision-maker.
7) Stakeholder Communication & Clarity
β Keep leadership updated with clear status, risks, and next steps.
β Write concise decision notes that reduce confusion and rework.
β Ensure the team has clarity on what success looks like for each design initiative.
KEY DELIVERABLES (EXPECTED OUTPUTS)
β A clear, documented design vision and direction for each product.
β A maintained design quality bar: standards and templates for specs, sheets, A/B tests, and playtesting.
β A multidisciplinary design team with visible progress on each designer's specialization track.
β A running studio-wide A/B testing pipeline with quality hypotheses, documentation, and analysis.
β Design R&D output applied to live products (tools, dashboards, predictive models).
β Regular design reviews with clear decisions, action items, and ownership.
DECISION RIGHTS & INTERFACES
β Design hires, exits, and specialization paths.
β Studio-wide design quality standards and review metrics.
β A/B testing methodology and pipeline.
β Design tooling and R&D investment.
You co-own (with Game Leads)
β Design direction of each product.
β A/B test and feature-shipping prioritization.
β Major design scope decisions affecting team capacity.
You co-own (with the Studio Head)
β Studio-level design strategy and big design decisions.
β Budget for design tools, R&D, and design-team headcount.
You influence / support
β Retention, monetization, and player-experience improvements via design changes, experiments, and
insight-driven recommendations.
Individual designers retain authority on
β Specific feature design decisions within the agreed direction.
β Day-to-day design execution and documentation on their assigned product.
Escalate to the Studio Head
β Anything affecting studio-level commitments (GP, ROI, capacity).
β Major design pivots on a product.
β Cross-studio or group-level design topics.
REQUIREMENTS (MUST HAVE)
β 5-10+ years in mobile F2P game design, with meaningful time spent leading or mentoring designers.
β Shipped multiple live products or major updates, not just prototypes.
β Strong systems design fundamentals: gameplay, retention, progression, economy, monetization,
LiveOps.
β Strong design documentation: specs, economy and progression sheets, and tuning plans that
engineers and artists can build without guessing.
β A/B testing ownership: hypotheses, test design, analysis, and decision-making.
β Comfortable with product analytics and dashboards (e.g., ByteBrew, Adjust) to drive design decisions.
β Comfortable leading remotely and influencing without authority.
β Very strong English (written and spoken).
NICE-TO-HAVES
β Hybrid simulation / management (sim/tycoon) game expertise.
β Experience building a multidisciplinary design team and specialization tracks from scratch.
β Familiarity with predictive modelling and building design analytics pipelines and dashboards.
β Familiarity with Unity pipelines and constraints (no coding required).
β Experience working with teams across multiple time zones.
TOOLS WE USE
β Coda (documentation hub)
β Miro (flows, maps, UX collaboration)
β Asana (tasks + planning)
β Slack (daily communication)
β ByteBrew / Adjust (analytics & dashboards)
WORKING MODEL
β RemoteΒ
β High-ownership role. We care about outcomes, not meetings.
β Must be available for key overlap hours with GMT+5 for reviews and alignment
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